using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;

using ScreenFrame.Helper;
using static ScreenFrame.Painter.WindowEffect;

namespace ScreenFrame.Painter;

/// <summary>
/// Painter of <see cref="System.Windows.Window"/>
/// </summary>
public abstract class WindowPainter : IDisposable
{
	/// <summary>
	/// Constructor
	/// </summary>
	/// <param name="args">Arguments</param>
	public WindowPainter(IReadOnlyList<string> args)
	{
		CheckArguments(args);
	}

	/// <summary>
	/// Options
	/// </summary>
	protected static IReadOnlyCollection<string> Options => [ThemeOption, TextureOption, CornerOption];

	private const string ThemeOption = "/theme";

	/// <summary>
	/// Current theme
	/// </summary>
	protected ColorTheme Theme { get; private set; }

	/// <summary>
	/// Background texture of window
	/// </summary>
	private enum BackgroundTexture
	{
		/// <summary>
		/// None
		/// </summary>
		None = 0,

		/// <summary>
		/// Thin blur texture
		/// </summary>
		Thin,

		/// <summary>
		/// Thick blur (Acrylic) texture
		/// </summary>
		Thick
	}

	private const string TextureOption = "/texture";

	private BackgroundTexture _texture = BackgroundTexture.Thick; // Default

	private const string CornerOption = "/corner";

	private CornerPreference _corner;

	/// <summary>
	/// Checks command-line arguments
	/// </summary>
	/// <param name="arguments">Arguments</param>
	protected virtual void CheckArguments(IReadOnlyList<string> arguments)
	{
		if (arguments is null)
			return;

		int i = 0;
		while (i < arguments.Count - 1)
		{
			switch (arguments[i])
			{
				case ThemeOption when Enum.TryParse(arguments[i + 1], true, out ColorTheme buffer):
					Theme = buffer;
					IsThemeSpecified = true;
					i++;
					break;

				case TextureOption when Enum.TryParse(arguments[i + 1], true, out BackgroundTexture buffer):
					_texture = buffer;
					i++;
					break;

				case CornerOption when Enum.TryParse(arguments[i + 1], true, out CornerPreference buffer):
					_corner = buffer;
					i++;
					break;
			}
			i++;
		}
	}

	#region Window

	private readonly List<Window> _windows = [];

	/// <summary>
	/// Adds a window to be painted.
	/// </summary>
	/// <param name="window">Window to be painted</param>
	public void Add(Window window)
	{
		window.SourceInitialized += OnSourceInitialized;
		window.Closed += OnClosed;
		_windows.Add(window);
	}

	/// <summary>
	/// Removes a window to be painted.
	/// </summary>
	/// <param name="window">Window to be painted</param>
	protected void Remove(Window window)
	{
		window.SourceInitialized -= OnSourceInitialized;
		window.Closed -= OnClosed;
		_windows.Remove(window);
	}

	private void OnSourceInitialized(object sender, EventArgs e)
	{
		var window = (Window)sender;
		DisableTransitions(window);
		PaintBackground(window);

		AddHook(window);
	}

	private void OnClosed(object sender, EventArgs e)
	{
		var oldWindow = (Window)sender;
		Remove(oldWindow);

		if (RemoveHook(oldWindow))
		{
			var newWindow = _windows.FirstOrDefault(x => x.IsInitialized);
			if (newWindow is not null)
				AddHook(newWindow);
		}
	}

	private Window _window;
	private HwndSource _source;

	private void AddHook(Window window)
	{
		if (_window is not null)
			return;

		_window = window;
		_source = PresentationSource.FromVisual(window) as HwndSource;
		_source?.AddHook(WndProc);
	}

	private bool RemoveHook(Window window)
	{
		if ((_window is not null) &&
			(_window == window))
		{
			RemoveHook();
			return true;
		}
		return false;
	}

	private void RemoveHook()
	{
		_window = null;
		_source?.RemoveHook(WndProc);
		_source = null;
	}

	private const int WM_SETTINGCHANGE = 0x001A;
	private const int WM_DWMCOLORIZATIONCOLORCHANGED = 0x0320;

	private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
	{
		switch (msg)
		{
			case WM_SETTINGCHANGE when (Marshal.PtrToStringAuto(lParam) == "ImmersiveColorSet") && !IsThemeSpecified:
				OnThemeChanged();
				break;

			case WM_DWMCOLORIZATIONCOLORCHANGED when RespondsAccentColorChanged:
				OnAccentColorChanged(ColorExtension.FromUInt32((uint)wParam.ToInt64()));
				break;
		}
		return IntPtr.Zero;
	}

	private Throttle _applyChangedTheme;
	private Throttle<Color> _applyChangedAccentColor;

	private async void OnThemeChanged()
	{
		_applyChangedTheme ??= new Throttle(
			TimeSpan.FromSeconds(0.2),
			() =>
			{
				if (ApplyChangedTheme())
				{
					ThemeChanged?.Invoke(null, EventArgs.Empty);
				}
			});
		await _applyChangedTheme.PushAsync();
	}

	private async void OnAccentColorChanged(Color color)
	{
		_applyChangedAccentColor ??= new Throttle<Color>(
			TimeSpan.FromSeconds(0.2),
			c =>
			{
				if (ApplyChangedAccentColor(c))
				{
					AccentColorChanged?.Invoke(null, EventArgs.Empty);
				}
			});
		await _applyChangedAccentColor.PushAsync(color);
	}

	#endregion

	#region Theme

	/// <summary>
	/// Whether the color theme for Windows is specified by the option
	/// </summary>
	protected bool IsThemeSpecified { get; set; }

	/// <summary>
	/// Occurs when the color theme for Windows is changed.
	/// </summary>
	public event EventHandler ThemeChanged;

	/// <summary>
	/// Applies initial theme.
	/// </summary>
	public void ApplyInitialTheme()
	{
		if (!IsThemeSpecified)
			Theme = ThemeInfo.GetWindowsTheme();

		ChangeThemes(oldTheme: ColorTheme.None, newTheme: Theme);
	}

	private bool ApplyChangedTheme()
	{
		var oldTheme = Theme;
		Theme = ThemeInfo.GetWindowsTheme();
		if (Theme == oldTheme)
			return false;

		ChangeThemes(oldTheme: oldTheme, newTheme: Theme);

		ResetTranslucent();

		_windows.ForEach(x => x.Dispatcher.Invoke(() => PaintBackground(x)));
		return true;
	}

	/// <summary>
	/// Paints background of window.
	/// </summary>
	/// <param name="window">Window to be painted</param>
	protected virtual void PaintBackground(Window window)
	{
		if (_texture is BackgroundTexture.None)
			return;

		if (OsVersion.Is11OrGreater)
		{
			// For Windows 11
			if (_corner is not CornerPreference.NotRound)
				SetCornersForWin11(window, CornerPreference.Round);
		}

		if (OsVersion.Is10OrGreater)
		{
			// For Windows 10 and 11
			if (!IsTransparencyEnabledForWin10)
				return;

			if (!TryGetTranslucent(_texture, out Brush brush, out Color? color))
				return;

			window.Background = brush;
			EnableBackgroundBlurForWin10(window, color);
		}

		if (OsVersion.Is8OrGreater)
		{
			// For Windows 8 and 8.1, no blur effect is available.
			return;
		}

		if (OsVersion.Is7OrGreater)
		{
			// For Windows 7
			if (!IsTransparencyEnabledForWin7)
				return;

			if (!TryGetTranslucent(BackgroundTexture.None, out Brush brush, out _))
				return;

			window.Background = brush;
			EnableBackgroundBlurForWin7(window);
		}
	}

	/// <summary>
	/// Background translucent SolidColorBrush key
	/// </summary>
	protected abstract string TranslucentBrushKey { get; }

	private SolidColorBrush _translucentBrush;
	private Color? _translucentColor;

	private bool TryGetTranslucent(BackgroundTexture texture, out Brush brush, out Color? color)
	{
		if (_translucentBrush is null)
		{
			if (!string.IsNullOrEmpty(TranslucentBrushKey) &&
				Application.Current.TryFindResource(TranslucentBrushKey) is SolidColorBrush buffer)
			{
				_translucentBrush = buffer;

				if (texture is BackgroundTexture.Thick)
				{
					var value = _translucentBrush.Color;
					_translucentBrush = new SolidColorBrush(Color.FromArgb(a: 1, r: value.R, g: value.G, b: value.B));
					_translucentColor = Color.FromArgb(a: (byte)Math.Max(0, value.A - 1), r: value.R, g: value.G, b: value.B);
				}
			}
			else
			{
				brush = default;
				color = default;
				return false;
			}
		}
		brush = _translucentBrush;
		color = _translucentColor;
		return true;
	}

	private void ResetTranslucent()
	{
		_translucentBrush = null;
	}

	/// <summary>
	/// Changes color themes.
	/// </summary>
	/// <param name="oldTheme">Old color theme</param>
	/// <param name="newTheme">New color theme</param>
	protected abstract void ChangeThemes(ColorTheme oldTheme, ColorTheme newTheme);

	/// <summary>
	/// Changes resources.
	/// </summary>
	/// <param name="oldUriString">Old resources' URI string</param>
	/// <param name="newUriString">New resources' URI string</param>
	protected static void ChangeResources(string oldUriString, string newUriString)
	{
		if (!string.IsNullOrWhiteSpace(oldUriString))
		{
			var oldDictionary = Application.Current.Resources.MergedDictionaries.FirstOrDefault(x => x.Source.OriginalString == oldUriString);
			if (oldDictionary is not null)
				Application.Current.Resources.MergedDictionaries.Remove(oldDictionary);
		}

		if (!string.IsNullOrWhiteSpace(newUriString))
		{
			try
			{
				var newDictionary = new ResourceDictionary { Source = new Uri(newUriString, UriKind.RelativeOrAbsolute) };
				Application.Current.Resources.MergedDictionaries.Add(newDictionary);
			}
			catch (Exception ex)
			{
				Debug.WriteLine("Failed to add resources." + Environment.NewLine
					+ ex);
			}
		}
	}

	#endregion

	#region Accent color

	/// <summary>
	/// Whether to respond when the accent color for Windows is changed
	/// </summary>
	protected bool RespondsAccentColorChanged
	{
		get => _respondsAccentColorChanged;
		set
		{
			_respondsAccentColorChanged = value;
			if (_respondsAccentColorChanged)
				AccentColor = ColorExtension.GetColorizationColor();
		}
	}
	private bool _respondsAccentColorChanged;

	/// <summary>
	/// Occurs when the accent color for Windows is changed.
	/// </summary>
	public event EventHandler AccentColorChanged;

	/// <summary>
	/// The accent color for Windows
	/// </summary>
	/// <remarks>
	/// This color is obtained by DwmGetColorizationColor function and then replaced with the color
	/// provided along with WM_DWMCOLORIZATIONCOLORCHANGED message.
	/// This color should not be used as is on Windows 10 because it will not match the actual color
	/// obtainable by Windows.UI.ViewManagement.UISettings.
	/// </remarks>
	protected static Color AccentColor { get; private set; }

	private bool ApplyChangedAccentColor(Color accentColor)
	{
		if (AccentColor == accentColor)
			return false;

		AccentColor = accentColor;
		ChangeAccentColors();
		return true;
	}

	/// <summary>
	/// Changes accent colors.
	/// </summary>
	protected virtual void ChangeAccentColors()
	{ }

	#endregion

	#region IDisposable

	private bool _isDisposed = false;

	/// <summary>
	/// Public implementation of Dispose pattern
	/// </summary>
	public void Dispose()
	{
		Dispose(true);
		GC.SuppressFinalize(this);
	}

	/// <summary>
	/// Protected implementation of Dispose pattern
	/// </summary>
	protected virtual void Dispose(bool disposing)
	{
		if (_isDisposed)
			return;

		if (disposing)
		{
			RemoveHook();
			ThemeChanged = null;
			AccentColorChanged = null;
		}

		_isDisposed = true;
	}

	#endregion
}